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Devlog
Lancer | Paracausal Technologies Institution
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Devlog
Update 0.2.4: Magician Changes, and Doc-to-LCP Parity
November 02, 2025
by
Pixela7e
Magician Changes HP increased from 6 to 8 Armor increased from 0 to 1 Sensors reduced from 10 to 8 Manifest Illusion can no longer block attacks, but still allows you to be in two places at once. Sinc...
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Update 0.2.1: Pilot Gear, Fluff, and Stuff
September 28, 2025
by
Pixela7e
#lancer, #ttrpg, #rpg, #homebrew
We're doing pilot gear now?!? Crazy Pilot Gear Light Hardlight Blade Pilot Weapon [Threat 1][1 Energy] AP Heavy Hardlight BladeLL Pilot Weapon Pilot Weapon [Threat 1][1 Burn] Inaccurate Attack Drone P...
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Update 0.2.0: Licenses Completed
August 19, 2025
by
Pixela7e
Paracausal Technologies Institute has entered 0.2, a fully filled-out LCP that is actually able to be used and playtested! Thank you all for your help and support, especially with the core bonuses bec...
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Update 0.1.14: Doc Parity and Weapon Updates
August 09, 2025
by
Pixela7e
With more eyes being on ParaTech than ever, I've had a lot more time to get feedback on weapons and systems on the licenses. As such, a lot of licenses have had their weapons overhauled, moved around,...
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Update 0.1.13: Weapon Changes
August 05, 2025
by
Pixela7e
The first update to the full LCP. Justice The old Surge Rifle has been replaced with Surge Nexus - a 1d6+1 generic nexus with some knockback synergy. Having a Seeking weapon you can use Retribution wi...
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0.0.9 | Balance Changes and Additions
September 26, 2024
by
Pixela7e
We're still in the early stages of development with PTI, so I'll keep the notes short :) Chariot The damage and knockback on Gunlance were too high for Loading alone to buy, and I didn't want to add a...
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