Update 0.2.1: Pilot Gear, Fluff, and Stuff


We're doing pilot gear now?!?  Crazy

Pilot Gear

Light Hardlight Blade

  • Pilot Weapon
  • [Threat 1][1 Energy]
  • AP

Heavy Hardlight BladeLLPilot Weapon

  • Pilot Weapon
  • [Threat 1][1 Burn]
  • Inaccurate

Attack Drone

  • Pilot Weapon
  • [Range 5][1 Explosive]
  • Seeking, Smart

Light Photon Gun

  • Pilot Weapon
  • [Range 5][1 Energy]
  • AP

Heavy Photon Gun

  • Pilot Weapon
  • [Range 10][2 Energy]
  • AP, Loading

Chariot

Armor Pulse | Finalized

  • 3 SP, Quick Tech Action to charge the Armor Pulse
  • Instead of Stunning the user, they instead become Jammed, Impaired, and Unable to attack. This was largely because becoming stunned felt too punishing for an effect with this much counterplay, but any other drawback felt too light.

Shock Lance | Updated

  • Now deals Energy in both profiles

Empress

Beacon has been renamed to Pyre

Justice

Viral Lock | Removed

Dyad Nexus | NEW

  • LL1 Heavy Nexus, Reliable 2, Smart
  • [Range 15][1d6+1 Kinetic]
  • Can attack two targets at once

Zealous Lance | Updated

  • Reliable 4 >> Reliable 3
  • 1d6+4 Energy >> 1d3+6 Energy

The Fool

FREEDOM // CONFINEMENT | Now only grants 2d20 instead of 3

JÖRMUNGANDR-Class NHP | Updated

  • No longer limited, but kept the 1/scene restriction.

Frame, System, and Weapon Fluff

Added... hopefully

Files

paracausal-technologies-institution_0.2.1.lcp 134 kB
5 days ago

Get Lancer | Paracausal Technologies Institution

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