Update 0.9.12: Ch-Ch-Ch-Changes


Art continues to take up a lot of my time, and since then there have been some small wording changes and minor balance changes throughout the frames.

IPS-N EVERY
The Every got very minor changes, mostly regarding the wording of its Throwing Specialist trait.  It's now more clear that you either gain "arcing and inaccurate" OR "accurate and ordnance."

SSC ADMIRAL
Admiral's Nanite Chrysalis has undergone a very minor change, though that small change allows it to play very differently.  This makes it work a lot better with Reliable weaponry (like Plasma Disc) but otherwise keeps your gameplan the same.

  • Nanite Chrysalis
    • Overcharge Die increases by 1 when you hit with an Energy Weapon >> Increases by 1 when you deal damage with an Energy Weapon.

SSC HERCULES
The Hercules's Noble Stature got a pretty massive overhaul to tilt it back towards being a defender.  It's integrated weapon has also undergone some changes, becoming an Auxiliary CQB instead of a Main.

  • Noble Stature
    • The Hercules has RESISTANCE to damage from Prone Characters >> Prone Hostile Characters adjacent to the Hercules treat other characters as INVISIBLE. It can also freely move through the spaces of Prone characters
  • TGSM Impact Gauntlet
    • Main CQB >> Auxiliary CQB
    • Can now be fired any number of times as part of King Of Hell, but only deals RELIABLE 2 damage for every time after the first.  Yay free siege ram!

HORUS DEVA
Micro-Sun Wheel underwent some changes again, to really showcase how much the Deva hates cover.

  • Micro-Sun Wheel, Quasar Mode
    • Seeking >> Arcing
    • When fired, deals 10AP to all terrain, objects, deployables, and the environment in a line between you and your target.

HORUS SPHINX
The Sphinx's LL3 Heavy felt pretty lackluster, being a weaker GMS Heavy Melee that could sometimes grant an ally overshield.  As such, I aimed to make the weapon a little more unique while retaining its overshield mechanic and hardlight vibe.

  • Photon Khopesh UPDATE
    • Threat 2
    • 1d6+2 Energy + 2 Burn
    • 1 SP, Knockback 1
    • On Hit: Whenever your target fails their ENGINEERING check to clear Burn, an allied character within RANGE 3 of them gains OVERSHIELD 4. This effect persists until they clear all Burn.

HA CYRUS
System Shock was a bit underwhelming for a full tech despite its no-save Stun effect, so not it deals 2 Heat even if you miss

Files

expanded-frames_0.9.12.lcp 121 kB
35 days ago

Get Lancer: Expanded Frames

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